14 Audiovisual Trends that will Affect the Architecture of Spaces: InfoComm 2017 Recap

InfoComm is an audiovisual pro’s paradise: a six-day, 545,000-sf expo where top product manufacturers unveil their coolest stuff and whisper about trends to come. To cover the huge show, which also includes more than 100 educational sessions and countless meet-and-greets, TEECOM sent a five-man crew, including Gil Lopez, Luke Goodloomis, Josh Srago, Jason Brounstein, and Scott … Read more

Will Virtual Reality Replace Conference Rooms?

Twenty years ago, asking “Will virtual reality replace conference rooms?” was a science fiction scenario. Think about the “high-tech” tools you used at work back then. Google had just been born. Wi-Fi networks were at their dawn, “landline” desk phones were widespread, and email was just surpassing snail mail as a means of communication. If you had … Read more

Trend Report: Social Media Interfaces, Creative Displays, and Immersive Environments at Integrated Systems Europe 2017

During February I got to spend five cold and snowy days in the city of Amsterdam attending the Integrated Systems Europe (ISE) convention. This convention is an enormous event focused on technology in workplace and public space, ranging from display systems, network-based technologies, communication, audiovisual, and everything else that you can think of that has a plug … Read more

Trend Report: Smart Devices and Big Data at Integrated Systems Europe 2017

Integrated Systems Europe (ISE) is the largest audiovisual systems integration conference in the world. This year’s show took place in Amsterdam in early February. More than 73,000 people attended, and there were more than a thousand exhibitors. This year’s ISE theme revolved around “Smart Buildings.” Although this term can mean many things, the two main questions put forward … Read more

Are Bots in Your Future? Three Trends Shaping Workplace Technology

This post was co-authored with Alex Serriere, TEECOM principal, CTO, and Director of Research. The technology landscape continues to change, each year bringing not only new tech but higher expectations from end users about that new tech. Consumer technology in particular has seen the most dramatic advancement. It’s up to enterprises to deploy technologies that align … Read more

Is Pokémon Go the Tipping Point for Augmented Reality?

At this point, you have probably encountered someone in your home, office, or just on the street playing Pokémon Go. The game is dominating social media and blogs, even earning a “mania” rating and its own section on the front page of a major metropolitan news site. What can the speed and scale of this sensation teach us about adoption of new … Read more

Software – The Future of Buildings

David Marks, TEECOM CEO, explores a transformative paradigm shift within the built environment: from passive buildings, to buildings that engage us directly. From discovering the location of assets (whether people, a conference room, or a desk for a couple of hours) to simply launching a presentation (based upon location) in user friendly manner – the way in which we live, work, play, and inspire within buildings is changing.

The socialbuilding® Platform: Buildings for the Future

Over the last decade, the technology industry has succeeded in making nearly every object in the built environment “connected.” We are no longer mere occupants of space but rather participants in an interactive environment that spans both physical and digital worlds. And while we’ve spent decades honing our ability to create beautiful, comfortable and inspiring physical spaces, the same can’t be said of our ability to design coherent digital experiences.